IS THERE A DEADLINE? Yes, the deadline for the 2016 Summer Showcase is July 25th
IS THERE A COST TO SUBMIT? Nope, it's free!
WHAT IS YOUR SELECTION CRITERIA? We look for projects that show a mastery of both the creative and technical sides of virtual reality. We value craftsmanship and originality. We select projects that show us something new.
WE ACCEPT PROJECTS IN THE FOLLOWING CATEGORIES:
- Live Action
WHAT HMDs DO YOU EXHIBIT WITH? We primarily exhibit using Gear VR, Oculus Rift, and HTC Vive headsets.
DO YOU REALLY ACCEPT VR GAMES? Yes, we love games! We look for projects that approach game development as an art form and push the medium forward in unexpected directions.
IF MY PROJECT HAS BEEN EXHIBITED IN THE PAST, IS IT STILL ELIGIBLE? If your project has been exhibited publicly in the past it is still eligible for Kaleidoscope. However, we do give special weight to "premieres."
CAN I SUBMIT MY PROJECT IF IT IS NOT YET FINISHED? Yes. We encourage you to submit projects that are still work-in-progress.
HOW OLD CAN MY PROJECT BE AND STILL QUALIFY FOR SUBMISSION? There is no date restriction. It can be an oldie just as long as it's a goodie. ;-)
HOW MANY PROJECTS CAN I SUBMIT? You can submit as many projects as you like. After you've submitted one project, just refresh this page to generate a new submission form.
WHEN WILL I FIND OUT WHETHER MY PROJECT WAS SELECTED? We will try to notify you within one week, however, we're a small team so it can take longer sometimes.
IF SELECTED, IS IT A REQUIREMENT FOR MY PROJECT TO BE SHOWCASED ON WEVR TRANSPORT? All selected projects for Community Showcases will be exhibited at Kaleidoscope events using Wevr Transport, as well as featured on the Kaleidoscope channel on Wevr Transport. This is a great opportunity for exposure. If there is a legal reason you cannot have your project showcased on Wevr Transport, special exemptions may be granted.
RECOMMENDED SPECS FOR 360 VR VIDEOS:
CODEC: Either h264 or h265.
FORMAT: Can be either side-by-side, or over-under, but we suggest over-under for better horizontal sampling.
STEREO or MONO: We have a strong preference for stereo content but will accept mono if stereo is not available.
GEAR VR APKs: If your experience requires its own standalone app to run on Gear VR, we need you to make a build using the OSIG files found here: Kaleidoscope OSIGs
OCULUS RIFT BUILDS: Please make your builds with the latest Oculus Rift Runtime, and compatible with DK2 and CV1.
HTC VIVE BUILDS: Please make your builds with all the latest runtimes.
For questions about submitting your project please email us at email@example.com